Benjamin Rigg
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Benjamin Rigg

Automatically Combining Multiple Texture Sets for the Same Model

Automatically Combining Multiple Texture Sets for the Same Model

If you have multiple normal maps, for instance, for the same mesh UVs, combining them in Photoshop or GIMP can be tedious. When using Substance Painter it can be useful to keep parts of your model separated into different texture sets. This can help with masking, or simply keeping your
Feb 22, 2023 5 min read
Ray Marching in Shadertoy

Ray Marching in Shadertoy

WASD + Space & Shift to move; QERFZC to rotate Why did I make this? A few months ago I was making an effort to learn about shader code, both for work at my indie studio, and as a personal project. In particular I was focused on Unity which uses HLSL (and
Jan 27, 2023 5 min read
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